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Post by Remrafian on Nov 23, 2014 13:46:43 GMT
A little bump for updates cards and a card for Insect.
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Cthulhu-Boy
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Post by Cthulhu-Boy on Nov 23, 2014 14:47:04 GMT
Cards are really looking great!
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Post by Remrafian on Nov 25, 2014 6:04:57 GMT
I'm redoing the earlier ones, darkones was right, the text is too teenie weenie.
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Post by Cthulhu-Boy on Nov 25, 2014 14:15:41 GMT
I used to do the text that way too. For fonts I use the following:
Hootie! (lower case) (150-200) - Monster Name
Arial Narrow (100) - Classes
Hootie (lower case) (100) - Points and twists
Hootie! (72 pt) (lower case) - Power names.
Arial Narrow (72) - Power text.
Arial Narrow (60-72) - flavor text.
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Post by Remrafian on Nov 25, 2014 15:05:14 GMT
The text size doesn't match the ones in my version of PSPx7. Might be because mine's European? Don't know. I use;
Hootie! (Upper case) (36) - Monster Name
Arial (12) - Classes
Hootie (Lower case) (28) - Points and twists
Hootie! (28 pt) (lower case) - Power names.
Arial (14) - Power text.
Arial (12-14) - flavor text.
See makes no sense, heh?
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Post by Cthulhu-Boy on Nov 26, 2014 2:44:46 GMT
If you use Hootie! lower case it makes the more eroded looking letters. That's purely a matter of choice.
It looks as though yours are metric measurements and apparently US font measurements do not cross over too well. All I suggest is playing with them until you find the sizes that make you happy!
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Post by Remrafian on Nov 26, 2014 16:52:37 GMT
UpdaTed with more card goodness
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Cthulhu-Boy
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Post by Cthulhu-Boy on Nov 26, 2014 22:53:31 GMT
Looking good!
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darkones
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Post by darkones on Nov 27, 2014 20:36:49 GMT
The new versions of the cards look very improved, nice work brother Remrafian!
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Post by Remrafian on Nov 27, 2014 23:04:07 GMT
Thanks brother. You were right about the text size, so I changed them all.
A new card has been posted.
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Post by Cthulhu-Boy on Nov 28, 2014 4:49:24 GMT
That Harpy is so cool looking! BTW, it just dawned on me, how is the poor Thames Monster going to get into the water in the first place? If the starting zone has no water he's boned! What about an addition Continual Power: At the beginning of the game, before this monster is assigned any actions, as a free action, move it to water terrain. Or something to that effect...
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Post by Remrafian on Nov 28, 2014 7:15:04 GMT
Works for me! Thanks for a addressing that. As you know from preview, this guy was a cow to get right.
Will edit card when I finish work.
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Post by Cthulhu-Boy on Nov 28, 2014 13:18:08 GMT
Yeah, I realized the occupation issue and just now another one...
Can he move while in water terrain? If so, his dial needs some adjusting. If not, then all good, but everyone will give this beast a wide berth!
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Post by Remrafian on Nov 28, 2014 14:13:03 GMT
He doesn't move, that's why he was difficult to adapt. He will come in handy for death matches.
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Post by Cthulhu-Boy on Nov 29, 2014 5:01:57 GMT
Okay, I was just thinking of nasty he'd be on a map with tons of water...
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Post by Remrafian on Nov 29, 2014 12:12:22 GMT
He can ONLY be on a map with water. Doesn't matter how much, one square would suffice.
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Post by Cthulhu-Boy on Nov 29, 2014 14:53:26 GMT
I know, I just thought that if he was able to drift about, a heavy water map would make him a nightmare!
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Post by Remrafian on Nov 29, 2014 16:04:19 GMT
Oh I see, sorry...your last comment was lost in context. In the game he is static. At best I think he would have a low movement, like 1.
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Post by Cthulhu-Boy on Nov 30, 2014 16:01:14 GMT
Ah. Then, he's all good!
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Post by Remrafian on Nov 30, 2014 19:39:53 GMT
In the game there's a level called the docks (or something to that effect. A level filled with water and a wealth of these beasts.
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