Post by JakJak on Dec 12, 2014 23:21:14 GMT
Hey there everybody! I've been working on this since the old place, but I thought I'd finally share it.
A bit of a "supplement" to the Lab in theme, Fear No Evil is a small Cyberpunk collection of figures and three themed Plot Twists.
Set in New Manhattan in the year 2216, the civil war between the private military corporation "Big Brother" and the anarchists below the glistening highrises has become a mere distraction as the forces of evil swarm the city. Enemies become friends... or simply enemies with new, more dangerous friends!
FNE#1: CyberSWAT (Guardian)
Points: 40 Range: 4//
5- 5- 5- 3-X
10-10- 9- 7-X
15-15-14-10-X
2- 2- 2- 1-X
OPPRESS(Immobilize), TACTICAL GEAR(Stamina)
CyberSWAT is Big Brother's enforcer, the iron fist that keeps the dull
clocwork of society from grinding to a halt. Armed with the finest
military equipment a slimy politician can buy, these enforcers
temporarily ceased their war on the underworld and turn their attention
to the sudden outbreak of darkness.
CyberSWAT's figure would be a soldier dressed in a black futuristic
combat armour with a full visor, holding an assault rifle in one hand
and a stun baton in the other. PD would be written on the back in white
letters.
FNE#2: Securibot (Guardian/Robot) or (Slasher/Robot)
Points: 80 Range: 6/
6- 6- 6- 6- []- 2-X
10- 9- 9- 8- []-12-X
16-16-16-16-14-14-X
2- 1- 1- 1- []- 1-X
Side A: OPTICS ONLINE(Deadshot), SHIELDING ONLINE(Invulnerable), SYSTEM
DIAGNOSTICS(Regenerate) Roll 1D6 and subtract 3, heal Securibot of the
result, minimum 2.
Side B: OPTICS DAMAGED(Randomfire), SHIELDING MALFUNCTION(Stamina),
TARGETING OFFLINE (Rampant) Increase Securibot's Damage value by 3.
When you do, roll 1D6. on a result of 1-2 Securibot is Insane.
When CyberSWAT alone can't cut it, Big Brother sends Securibots into
the fray. Armed with laser cannons and 10mm street sweepers, the
bipedal enforcement robots hit their mark every time... unless their
lazy programming doesn't cause them to fire at whatever moves!
Securibot's figure is a bipedal robot similar to X-1 Alpha from the
Future Cop LAPD game or ED 209. On each "shoulder" is a weapon, a laser
turret and a gatling gun each pointed forward and ready to fire.
Keeping in theme, the colour scheme is black and white, with PD
plastered on the side.
Securibot is one of two Crossroads figures in the FNE mini set, able to
be played either as a (heavy-handed) force of law or an unreliable
piece of junk as liable to murder bystanders as it is to quell the
rising tide of monsters. The Guardian model is more precise but the
slasher mode has much more power.
FNE#3: Punk (Guardian)
Points: 35 Range: 4/
5- 5- 4- 4-X
9- 9- 8- 8-X
14-14-15-14-X
3- 2- 1- 1-X
DEFIANT(Martial Artist), FIGHTING DIRTY(Slash)
Far below the highrises the vices of society percolate through the
glass windows and into the rain, dripping slowly down into the dark
alleys. The Punk is an ordinary rebellious youth, once fighting against
the oppressive Big Brother but now entangled in supernatural war. Armed
with illegal firearms and good old blunt instruments, he's going to
teach those freaks how they do things in the street.
Punk's figure would be a scruffy looking anarchist with a neon mohawk
and an open leather jacket. A pistol would be holstered in his pocket
and he'd be holding a baseball bat covered in barb wire out menacingly.
FNE#4: Wolf Punk (Werewolf/Beast) or (Guardian/Werewolf/Beast)
Points: 80 Range: 4//
6- 6- 6- 6- 5-X
10-10- 9- 9- 8-X
16-15-15-16-15-X
2- 2- 2- 1- 1-X
Both Sides: TOUGH PELT(Stamina), CLAWS(Slash), THE ALPHA(Boss)
An ordinary Punk with an extraordinary biology. Whether through
lycanthropy or genetic manipulation, this thug boasts not only weaponry
but enhanced speed and stamina. He's top dog around here, and the
others know it.
The second Crossroads figure and something you don't usually see: A
werewolf guardian! Wolf Punk may either be played straight as a hungry
werewolf or as a genetic splicer with a bone to pick.
Wolf Punk's figure would be a grey werewolf slightly hunched and with
died scruff on his head. Carrying an SMG in one hand and brandishing
claws on the other, he looks ready for a bloodbath. His jacket is
tattered and pants torn from either sudden transformation or just a
lack of care for his appearance.
FNE#5: Cyber Zombie (Zombie/Robot)
Points: 25 Range: 0
4- 4- []- 3- []- 3-X
9- 9- []-10- []- 9-X
15-15-15-15-[]-15-X
1- 2- []- 2- []- 1-X
CYBERNETIC(Stamina), SHOCK(Agony)
Augmentation is said to make a better man. It also makes a more
horrible zombie. Cyber Zombie is the result of a decayed body enhanced
with its previous owner's cybernetic implants, and they rove the
underworld in swarms.
Cyber Zombie's figure would be a zombie in a state of moderate decay, a
severed cybernetic arm dragging behind on a few wires and a red ocular
implant glowing in an eye socket.
FNE#6: Skull Biker (Hellspawn)
Points: 110 Range: 6/ (Flier)
8- 8- 8- 7- 7- 7-X
10-10-10- 9- 9- 9-X
17-17-17-16-16-15-X
3- 3- 3- 2- 2- 2-X
ROCKET(Grenade), COMIN' AT YA!(Snapshot), CHUCKLES(Martial Artist)
As if scum from the underworld floating up through the hoverways wasn't
enough, this hellion delights in creating fireworks out of commuters.
Armed with a rocket launcher and riding on a hoverbike, Skull Biker
tops Big Brother's most wanted list every month.
Skull Biker is a skeleton riding atop a small hover bike resembling a
chopper, laughing maiacally and holding a rocket launcher pointed up in
the air. Clad in biker gear and wearing futuristic goggles, he's an
homage to the classic skeletal biker.
FN#7: Zombie Punk (Zombie)
Points: 25 Range: 0
4- 4 -[]- 4- 3-X
8- 9- []- 7- 7-X
15-14-14-14-15-X
2- 1- []- 2- 1-X
MOB(Trap), THEY CAN'T TAKE OUR BRAINS!(Feast)
They come suddenly, indistinguishable from the druggies and drunks that
shamble through the streets until they get close enough to see the
decay. But by then it's too late. Some strange sickness is turning the
underworld into a death trap... well, more of a deathtrap than it
already is.
Zombie Punk's figure would be a Punk in a state of moderate decay,
still clutching some sort of blunt object and slouched over.
FNE#8: Jacker (Killer) Unique
Points: 70 Range: 6
4- 4- 5- 3-X
9- 9- 10- 7-X
13-13-16-14-X
1- 1- 2- 1-X
HACKER(Ouroboros) When Jacker makes an attack against a monster with
the Robot keyword, roll a die. On a result of 3-6, the monster is
Posessed., LET ME FIDDLE WITH IT(Enhance) At the beginning of your
turn, you may increase the attack value of one monster you control by
2., LIGHTS OUT(Disable) Give Jacker an action. Choose one power showing
on an opposing monster's dial. That monster cannot use that power until
the beginning of your next turn.
Imagine a world where everything is connected, where your phone can
order pizza at the touch of a button, a world where you live in
cyberspace. Now imagine a man who can bend that world to his very will.
Automatic security system? A murderous toy at his command. Robot teddy
bear for your tot? Bedtime strangler with the touch of a button. The
Jacker is a criminal who turns society's systems against them, playing
the numbers into his favour.
The Jacker's figure is of a thin man in a stained red hoodie, hunched
over a phone and with a knife in his other hand. His face is completely
invisible, hidden beneath a black void.
FNE#9: Biohorror (Mutant)
Points: 50 Range 3/
6- 6- 7- 6- 7-X
9- 9- 9- 9- 9-X
16-14-14-16-14-X
2- 2- 2- 1- 1-X
(Leap/Climb), NOXIOUS(Area), BILE(Pain)
Toxic runoff from factories and whatever the hell is in those energy
drinks seems to be doing a number on the slums underneath. Strange
creatures are rising up from the sewers and crawling out of alleyways,
attacking anything that moves in a fog of chemical rage. With reports
of their prowess in scaling buildings and breaking through windows
boarded in vain attempt to deter their hunger, Big Brother worries they
may find a way to scale the highrises.
Biohorror's figure would be a grey humanoid figure with giant claws and
multiple tendrils sprouting from its back. Spiky, bony growths jut out
everywhere and it has a lamprey-like face with no eyes.
PLOT TWISTS (Added here so there's not a new thread for four text only twists.)
Time's Running Out- (A dire situation causes monsters to reach deep
inside themselves.)
[Deal 1 penetrating damage to a monster showing an hourglass on its
dial that you control.]
"Aren't you supposed to be dead!?"
Chopper Spotlight- (A police chopper flushes out a hiding monster)
[Monsters cannot use stealth until the beginning of your next turn.]
"This is Hawk 7, we have visual. It's... what the hell is that!?"
Backfire- (An attacker's weapon is faulty.)
[When a monster makes a ranged attack, roll a die. On a result of 5-6,
the attack misses and the monster is dealt 1 unpreventable damage.]
Click.... Boom!
Blackout- (SUBPLOT)
[All lines of fire are considered as crossing hindering terrain.]
A loud crackle halted the tussle, once bright alley now pitch black.
Rodney and the officer looked at each other over their raised fists,
and then slowly around the lot. The shuffling of decaying feet grew
slowly closer, coming from everywhere yet nowhere in particular. The
officer tried to aim but tossed the gun aside when the darkness proved
too heavy. He brandished his stun stick and lit it up. Rodney's grip on
his baseball bat tightened as dozens of rotting faces growled in the
blue glow all around.
"Truce?" Rodney bit into his cigarette.
"Truce."
A bit of a "supplement" to the Lab in theme, Fear No Evil is a small Cyberpunk collection of figures and three themed Plot Twists.
Set in New Manhattan in the year 2216, the civil war between the private military corporation "Big Brother" and the anarchists below the glistening highrises has become a mere distraction as the forces of evil swarm the city. Enemies become friends... or simply enemies with new, more dangerous friends!
FNE#1: CyberSWAT (Guardian)
Points: 40 Range: 4//
5- 5- 5- 3-X
10-10- 9- 7-X
15-15-14-10-X
2- 2- 2- 1-X
OPPRESS(Immobilize), TACTICAL GEAR(Stamina)
CyberSWAT is Big Brother's enforcer, the iron fist that keeps the dull
clocwork of society from grinding to a halt. Armed with the finest
military equipment a slimy politician can buy, these enforcers
temporarily ceased their war on the underworld and turn their attention
to the sudden outbreak of darkness.
CyberSWAT's figure would be a soldier dressed in a black futuristic
combat armour with a full visor, holding an assault rifle in one hand
and a stun baton in the other. PD would be written on the back in white
letters.
FNE#2: Securibot (Guardian/Robot) or (Slasher/Robot)
Points: 80 Range: 6/
6- 6- 6- 6- []- 2-X
10- 9- 9- 8- []-12-X
16-16-16-16-14-14-X
2- 1- 1- 1- []- 1-X
Side A: OPTICS ONLINE(Deadshot), SHIELDING ONLINE(Invulnerable), SYSTEM
DIAGNOSTICS(Regenerate) Roll 1D6 and subtract 3, heal Securibot of the
result, minimum 2.
Side B: OPTICS DAMAGED(Randomfire), SHIELDING MALFUNCTION(Stamina),
TARGETING OFFLINE (Rampant) Increase Securibot's Damage value by 3.
When you do, roll 1D6. on a result of 1-2 Securibot is Insane.
When CyberSWAT alone can't cut it, Big Brother sends Securibots into
the fray. Armed with laser cannons and 10mm street sweepers, the
bipedal enforcement robots hit their mark every time... unless their
lazy programming doesn't cause them to fire at whatever moves!
Securibot's figure is a bipedal robot similar to X-1 Alpha from the
Future Cop LAPD game or ED 209. On each "shoulder" is a weapon, a laser
turret and a gatling gun each pointed forward and ready to fire.
Keeping in theme, the colour scheme is black and white, with PD
plastered on the side.
Securibot is one of two Crossroads figures in the FNE mini set, able to
be played either as a (heavy-handed) force of law or an unreliable
piece of junk as liable to murder bystanders as it is to quell the
rising tide of monsters. The Guardian model is more precise but the
slasher mode has much more power.
FNE#3: Punk (Guardian)
Points: 35 Range: 4/
5- 5- 4- 4-X
9- 9- 8- 8-X
14-14-15-14-X
3- 2- 1- 1-X
DEFIANT(Martial Artist), FIGHTING DIRTY(Slash)
Far below the highrises the vices of society percolate through the
glass windows and into the rain, dripping slowly down into the dark
alleys. The Punk is an ordinary rebellious youth, once fighting against
the oppressive Big Brother but now entangled in supernatural war. Armed
with illegal firearms and good old blunt instruments, he's going to
teach those freaks how they do things in the street.
Punk's figure would be a scruffy looking anarchist with a neon mohawk
and an open leather jacket. A pistol would be holstered in his pocket
and he'd be holding a baseball bat covered in barb wire out menacingly.
FNE#4: Wolf Punk (Werewolf/Beast) or (Guardian/Werewolf/Beast)
Points: 80 Range: 4//
6- 6- 6- 6- 5-X
10-10- 9- 9- 8-X
16-15-15-16-15-X
2- 2- 2- 1- 1-X
Both Sides: TOUGH PELT(Stamina), CLAWS(Slash), THE ALPHA(Boss)
An ordinary Punk with an extraordinary biology. Whether through
lycanthropy or genetic manipulation, this thug boasts not only weaponry
but enhanced speed and stamina. He's top dog around here, and the
others know it.
The second Crossroads figure and something you don't usually see: A
werewolf guardian! Wolf Punk may either be played straight as a hungry
werewolf or as a genetic splicer with a bone to pick.
Wolf Punk's figure would be a grey werewolf slightly hunched and with
died scruff on his head. Carrying an SMG in one hand and brandishing
claws on the other, he looks ready for a bloodbath. His jacket is
tattered and pants torn from either sudden transformation or just a
lack of care for his appearance.
FNE#5: Cyber Zombie (Zombie/Robot)
Points: 25 Range: 0
4- 4- []- 3- []- 3-X
9- 9- []-10- []- 9-X
15-15-15-15-[]-15-X
1- 2- []- 2- []- 1-X
CYBERNETIC(Stamina), SHOCK(Agony)
Augmentation is said to make a better man. It also makes a more
horrible zombie. Cyber Zombie is the result of a decayed body enhanced
with its previous owner's cybernetic implants, and they rove the
underworld in swarms.
Cyber Zombie's figure would be a zombie in a state of moderate decay, a
severed cybernetic arm dragging behind on a few wires and a red ocular
implant glowing in an eye socket.
FNE#6: Skull Biker (Hellspawn)
Points: 110 Range: 6/ (Flier)
8- 8- 8- 7- 7- 7-X
10-10-10- 9- 9- 9-X
17-17-17-16-16-15-X
3- 3- 3- 2- 2- 2-X
ROCKET(Grenade), COMIN' AT YA!(Snapshot), CHUCKLES(Martial Artist)
As if scum from the underworld floating up through the hoverways wasn't
enough, this hellion delights in creating fireworks out of commuters.
Armed with a rocket launcher and riding on a hoverbike, Skull Biker
tops Big Brother's most wanted list every month.
Skull Biker is a skeleton riding atop a small hover bike resembling a
chopper, laughing maiacally and holding a rocket launcher pointed up in
the air. Clad in biker gear and wearing futuristic goggles, he's an
homage to the classic skeletal biker.
FN#7: Zombie Punk (Zombie)
Points: 25 Range: 0
4- 4 -[]- 4- 3-X
8- 9- []- 7- 7-X
15-14-14-14-15-X
2- 1- []- 2- 1-X
MOB(Trap), THEY CAN'T TAKE OUR BRAINS!(Feast)
They come suddenly, indistinguishable from the druggies and drunks that
shamble through the streets until they get close enough to see the
decay. But by then it's too late. Some strange sickness is turning the
underworld into a death trap... well, more of a deathtrap than it
already is.
Zombie Punk's figure would be a Punk in a state of moderate decay,
still clutching some sort of blunt object and slouched over.
FNE#8: Jacker (Killer) Unique
Points: 70 Range: 6
4- 4- 5- 3-X
9- 9- 10- 7-X
13-13-16-14-X
1- 1- 2- 1-X
HACKER(Ouroboros) When Jacker makes an attack against a monster with
the Robot keyword, roll a die. On a result of 3-6, the monster is
Posessed., LET ME FIDDLE WITH IT(Enhance) At the beginning of your
turn, you may increase the attack value of one monster you control by
2., LIGHTS OUT(Disable) Give Jacker an action. Choose one power showing
on an opposing monster's dial. That monster cannot use that power until
the beginning of your next turn.
Imagine a world where everything is connected, where your phone can
order pizza at the touch of a button, a world where you live in
cyberspace. Now imagine a man who can bend that world to his very will.
Automatic security system? A murderous toy at his command. Robot teddy
bear for your tot? Bedtime strangler with the touch of a button. The
Jacker is a criminal who turns society's systems against them, playing
the numbers into his favour.
The Jacker's figure is of a thin man in a stained red hoodie, hunched
over a phone and with a knife in his other hand. His face is completely
invisible, hidden beneath a black void.
FNE#9: Biohorror (Mutant)
Points: 50 Range 3/
6- 6- 7- 6- 7-X
9- 9- 9- 9- 9-X
16-14-14-16-14-X
2- 2- 2- 1- 1-X
(Leap/Climb), NOXIOUS(Area), BILE(Pain)
Toxic runoff from factories and whatever the hell is in those energy
drinks seems to be doing a number on the slums underneath. Strange
creatures are rising up from the sewers and crawling out of alleyways,
attacking anything that moves in a fog of chemical rage. With reports
of their prowess in scaling buildings and breaking through windows
boarded in vain attempt to deter their hunger, Big Brother worries they
may find a way to scale the highrises.
Biohorror's figure would be a grey humanoid figure with giant claws and
multiple tendrils sprouting from its back. Spiky, bony growths jut out
everywhere and it has a lamprey-like face with no eyes.
PLOT TWISTS (Added here so there's not a new thread for four text only twists.)
Time's Running Out- (A dire situation causes monsters to reach deep
inside themselves.)
[Deal 1 penetrating damage to a monster showing an hourglass on its
dial that you control.]
"Aren't you supposed to be dead!?"
Chopper Spotlight- (A police chopper flushes out a hiding monster)
[Monsters cannot use stealth until the beginning of your next turn.]
"This is Hawk 7, we have visual. It's... what the hell is that!?"
Backfire- (An attacker's weapon is faulty.)
[When a monster makes a ranged attack, roll a die. On a result of 5-6,
the attack misses and the monster is dealt 1 unpreventable damage.]
Click.... Boom!
Blackout- (SUBPLOT)
[All lines of fire are considered as crossing hindering terrain.]
A loud crackle halted the tussle, once bright alley now pitch black.
Rodney and the officer looked at each other over their raised fists,
and then slowly around the lot. The shuffling of decaying feet grew
slowly closer, coming from everywhere yet nowhere in particular. The
officer tried to aim but tossed the gun aside when the darkness proved
too heavy. He brandished his stun stick and lit it up. Rodney's grip on
his baseball bat tightened as dozens of rotting faces growled in the
blue glow all around.
"Truce?" Rodney bit into his cigarette.
"Truce."