Post by godzilla on Jan 12, 2015 0:45:38 GMT
Dark Days is a set I've been working on for a while now and now that I got better painting skills I will properly be redoing some of them to improve them. Plus I am working on something BIG for the set. So I garb some of the story work and plot twists and victims from old site. So for those don't remember or didn't see it the first time this is care of the Lab 2.0 cross with post-apocolypse set.
Here some story:
PANDORA
From: Box Facility 5
To: Box Facility 1
Field Report of Central United States
Observation Methods: Satellite, Surveillance Droids and Urban Operative Android Class John Doe Walker Number 4 and Number 13
Summary:
On the topic of what resistance is still present after the release of Z347 virus that was released on the general population are as follows:
1) The Infected will continue to attack any non-infected they encounter, but the virus shows no resistance to anti-virus 7A as Dr. Davidson feared. Dr Davidson has a very good understanding of the virus, but if he causes any real problems to company operation he can be eliminated.
2) Werewolves. The werewolves have not shown any more resistance to the Z347 virus than the general population. John Doe Walker 4 encountered an infected werewolf in the field, and this was also seen by a Surveillance Drone, it appears Z347 virus causes infected werewolves to remain werewolves at all times. At this heightened state the virus continue to cause cellular decay but at an accurated rate. If the infected werewolf is not able to feed almost continually the cellular decay will full shutdown of the infected in a few days. In Walker 4's encounter, he used a small group of uninfected as bait for the infected werewolf. While the beast consumed them he used its unfocused feeding to terminate it while it was distracted. So infected werewolves should be handle either with non-important popular to distract it or with non-biological units.
3)Vampires. The virus makes the infected of no use for feeding. John Doe Walker 13 has encountered and at this time observing a large group of uninfected who have entered into a parasitic/symbolic relationship with a small group of vampires. The non-infected allow the vampires controlled non-fatal feedings in exchange for extra protection against infected and other threats. The group calling itself the Farm and the vampires there have started calling themselves "shepherds".
4)Another large group that has been observed is a group calling themselves the Ghouls. This group is very violent and cannibles. They are not overly troubled by the infected because of they practice of wearing tanned human skins which confuses the infected into not always attacking them.
5) At this time, this facility has not had encounters of observations of the Order or the rogue Pandora Box facility 7 to tell if either is going to be resistance.
End report.
And here are Plot Twists and victims and NEW Cabals
PLOT TWISTS
1. DON'T MAKE A SOUND-Play this card after one of your monsters take damage from a range attack. After the damage is dealt, move one of your monster with a Zombie class with line of sight to this monster as a free action.
2. THE VIRUS IS EVERYWHERE-Play this card after one of your monsters is killed. The monster rolls 2d6 on a 6 or less that monster becomes INSANE. Turn that monster dial back to the last click BEFORE KO. You can more than one of this card in your crypt.
VICTIMS
1. Male Survivor
2. Female Survivor
3. Pandora Scientist Male
4. Pandora Scientist Female
5. Infected Female*
6. Infected Male*
7. Grey Asexual
8. Test Subjects Female and Male
9. Flesh pod*
Cabals
1. Ghouls-When a monster with a zombie types tries to attack a monster with this Cabal power using a Close Combat Attack power, it must roll a 1d6 on 5-6 the monster with Cabal can not be attacked it must make an attack against another target or no actions is assigned.
2. Survivors-For each friendly monster with this Cabal power that is adjacent to this monster it get +1 to its DEF to a max of +3.
3. Pandora-Line of sight for monsters with this Cabal power are not blocked by friendly monsters.
4. Virus-When a friendly monster with this Cabal power is killed heal another friendly monster with this Cabal power 1 clix.
Here some story:
PANDORA
From: Box Facility 5
To: Box Facility 1
Field Report of Central United States
Observation Methods: Satellite, Surveillance Droids and Urban Operative Android Class John Doe Walker Number 4 and Number 13
Summary:
On the topic of what resistance is still present after the release of Z347 virus that was released on the general population are as follows:
1) The Infected will continue to attack any non-infected they encounter, but the virus shows no resistance to anti-virus 7A as Dr. Davidson feared. Dr Davidson has a very good understanding of the virus, but if he causes any real problems to company operation he can be eliminated.
2) Werewolves. The werewolves have not shown any more resistance to the Z347 virus than the general population. John Doe Walker 4 encountered an infected werewolf in the field, and this was also seen by a Surveillance Drone, it appears Z347 virus causes infected werewolves to remain werewolves at all times. At this heightened state the virus continue to cause cellular decay but at an accurated rate. If the infected werewolf is not able to feed almost continually the cellular decay will full shutdown of the infected in a few days. In Walker 4's encounter, he used a small group of uninfected as bait for the infected werewolf. While the beast consumed them he used its unfocused feeding to terminate it while it was distracted. So infected werewolves should be handle either with non-important popular to distract it or with non-biological units.
3)Vampires. The virus makes the infected of no use for feeding. John Doe Walker 13 has encountered and at this time observing a large group of uninfected who have entered into a parasitic/symbolic relationship with a small group of vampires. The non-infected allow the vampires controlled non-fatal feedings in exchange for extra protection against infected and other threats. The group calling itself the Farm and the vampires there have started calling themselves "shepherds".
4)Another large group that has been observed is a group calling themselves the Ghouls. This group is very violent and cannibles. They are not overly troubled by the infected because of they practice of wearing tanned human skins which confuses the infected into not always attacking them.
5) At this time, this facility has not had encounters of observations of the Order or the rogue Pandora Box facility 7 to tell if either is going to be resistance.
End report.
And here are Plot Twists and victims and NEW Cabals
PLOT TWISTS
1. DON'T MAKE A SOUND-Play this card after one of your monsters take damage from a range attack. After the damage is dealt, move one of your monster with a Zombie class with line of sight to this monster as a free action.
2. THE VIRUS IS EVERYWHERE-Play this card after one of your monsters is killed. The monster rolls 2d6 on a 6 or less that monster becomes INSANE. Turn that monster dial back to the last click BEFORE KO. You can more than one of this card in your crypt.
VICTIMS
1. Male Survivor
2. Female Survivor
3. Pandora Scientist Male
4. Pandora Scientist Female
5. Infected Female*
6. Infected Male*
7. Grey Asexual
8. Test Subjects Female and Male
9. Flesh pod*
Cabals
1. Ghouls-When a monster with a zombie types tries to attack a monster with this Cabal power using a Close Combat Attack power, it must roll a 1d6 on 5-6 the monster with Cabal can not be attacked it must make an attack against another target or no actions is assigned.
2. Survivors-For each friendly monster with this Cabal power that is adjacent to this monster it get +1 to its DEF to a max of +3.
3. Pandora-Line of sight for monsters with this Cabal power are not blocked by friendly monsters.
4. Virus-When a friendly monster with this Cabal power is killed heal another friendly monster with this Cabal power 1 clix.