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Post by Remrafian on Oct 31, 2014 23:55:58 GMT
That is freaking awesome dude! Now that over sized dial makes sense...you are putting something big and evil on it.
Love her.
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Post by Remrafian on Oct 31, 2014 23:57:04 GMT
I've just giggled like a child at her pumpkin boobs.
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darkones
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Post by darkones on Nov 1, 2014 1:01:48 GMT
That is simply amazing. I have that Mage Knight giant but i can't use him for a mod because of my nostalgia for that game. Now i need to find a second one because of you!
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Post by godzilla on Nov 1, 2014 16:10:10 GMT
Thank you I got mine as the game has ending. He been in some of my other mods. His dial I used for a dial for Godzilla figure I have. His head was used Zombie Wizard of Oz. His furnace was repaint into a Hell Furnace Mod
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Cthulhu-Boy
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Post by Cthulhu-Boy on Nov 1, 2014 22:55:45 GMT
SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by Cthulhu-Boy on Nov 12, 2014 23:55:39 GMT
Ummm...
I think something went weird!
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Post by Cthulhu-Boy on Nov 13, 2014 4:12:20 GMT
She is one SCARY BROAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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godzilla
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Post by godzilla on Nov 13, 2014 14:53:54 GMT
So what do you guys think is she playable? too powerful? too weak? too many points? too few?
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Post by Remrafian on Nov 14, 2014 8:13:26 GMT
She definitely deserves her 300 points, she is a tough cookie and it would probably take a 4 player game to take her down. I edited the the dial for clarity, the powers would benefit from A better context.
Other than that, good work brother.
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Post by godzilla on Nov 14, 2014 14:27:40 GMT
She definitely deserves her 300 points, she is a tough cookie and it would probably take a 4 player game to take her down. I edited the the dial for clarity, the powers would benefit from A better context. Other than that, good work brother. What not clear with my disablity I read what in my head which is not always whats I write.
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Post by Remrafian on Nov 14, 2014 15:32:34 GMT
RUN FOR YOUR LIFE (MASS HYSTERIA) -At the beginning of your suspense phase roll d6 on a 6 move all victims in play 2 spaces instead of moving one victim.
Chop,Chop,Chop goes the axe - Reduce damage to 2 (for who?) and roll 1 attack and compare the value to all adjascent clix or minions. (I don't get it)
Invulnerable- Damage dealt to this monster is reduced by 2. This monster is not vulnerable when it has two action tokens
Tough pelt-Damage dealt to this monster is reduced by 1.
Monster Mash - Give this monster an action token and move it upto its full movement value. Any monster that occupying a space this monster passes is dealt one damage (A very clunky move)
This monster is considered Colossal, attacks are not blocked by other characters smaller than Colossal clixs. (I don't get it)
When this monster makes an attack action, this monster ignores other monsters Invisible,Phantom,Stealth powers. This monster can't be possessed or inasane.
This monster does not recieve an action token, but may be given only one action per turn. (Erm, you only get one action per turn for each monster)
This monster is always blooded.
I have revised the powers a little/lot. I'm sorry if it looks as though I have torn you a new one, I hope this helps.
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Cthulhu-Boy
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Post by Cthulhu-Boy on Nov 14, 2014 16:39:23 GMT
Godzilla, I really dig this monster chick! Remrafian, I believe I can assist. Brother 'Zilla's beauty has a few Heroclix varients going on here which makes me happy! Chop,Chop,Chop goes the axe seems to be a close combat Pulse Wave (Heroclix) but with the power locked at 2 versus 1. Perhaps Monster Mash could be reworded a bit to: Give this monster a move action. After actions resolve, all opposing monsters occupying squares it moved through are dealt 1 damage. This monster is colossal... is referring to ranged attacks. In Heroclix Colossal figures due to their size are not blocked from ranged attacks by a variety of things (non colossal figures for example). The only issue with this is that there are no rules for colossal figures in Horrorclix (Sarcanis tore me a new one over my colossal figures ) so there are two rules of thought from the old forums. Use the Giant rules for colossal figures (which really doesn't work as well), or "Screw it! There are no rulings here so go for it!" I liked the latter approach, however I am certain with our creative community, we could easily develop Colossal rules! Even if the rules are a mod of the Heroclix ones which are pretty good with some flaws built in to keep the colossal figures from wiping out EVERYTHING! This monster does not receive action tokens. Again this appears to be a variant on the Heroclix Colossal Stamina. Sadly Brother 'Zilla as there's no pushing damage in Horrorclix, perhaps we should consider this when we as a community develop the colossal rules. Perhaps we can go with not being vulnerable when having two action tokens. Hope this helps...
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Post by Remrafian on Nov 14, 2014 18:48:22 GMT
Ah, cool. Perhaps someone with a broad knowledge of both games could make special colossal rules.
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Post by godzilla on Nov 15, 2014 0:47:10 GMT
Who guys are both right one rules for only one action token a turn that is right out of General Alien Queen rules page 7.
On Chop,Chop,Chop you are right I think the power is QUAKE in Heroclixs
I like the wording Monster Mash its perfect.
And Remrafian I don't think for a minutes that you torn me up that is feedback I wanted. Thank you for all your great help.
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Post by Remrafian on Nov 15, 2014 3:22:48 GMT
No probs brother. If you don't mind, I would like to give your original post a little edit tomorrow to truly showcase this beautiful monstrosity with its dial and revised power set. Keep 'em coming Zilla.
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Post by Cthulhu-Boy on Nov 15, 2014 15:10:52 GMT
I think that Colossal rules are going to have to come. Perhaps I can get a jump on that this week!
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Post by Remrafian on Nov 15, 2014 16:09:48 GMT
Colossal figs are something that I will be bringing more of...In time. stay puft is perhaps the easiest one...although a little costly.
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Post by Remrafian on Nov 15, 2014 16:13:18 GMT
Also, surely a soaring monster would still be adjacent to a colossal. I think the biggest thing would be the outlandish LOS, they could see virtually anything, right?
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Post by godzilla on Nov 16, 2014 2:01:07 GMT
I would think so, which make her scary because she has a 10 range.
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